v.0.9.8.10
(23.IV.2008)
[add] -- FS#---: 2 additional inventory slots!
[add] -- FS#---: Added Revenant!
[add] -- FS#---: All items have now descriptions
[add] -- FS#---: Colored inventory/eq menus (may be turned off in ini-file)
[add] -- FS#---: New Special levels - The Lava Pits and The Vaults
[add] -- FS#---: Save count and crash count added into mortem.txt
[add] -- FS#064: New item - envirosuit pack
[add] -- FS#---: Added new unique pistol
[add] -- FS#---: Highscores can now be filtered for "no challenge" ("-" key)
[add] -- FS#157: Default menu style for inventory is now Hybrid (both arrow keys and letters)
[add] -- FS#157: Inventory menu handling can now be set using InvMenuStyle in ini-file
[add] -- FS#219: You can now set a default name in the ini-file
[add] -- FS#225: Added more variations of monster groups
[mod] -- FS#---: Berserk melee damage is now *2 not *3, but AFTER SoB/Brute bonus
[mod] -- FS#---: Berserker is now a single level trait
[mod] -- FS#---: Changed the unique rocket launchers
[mod] -- FS#---: Dualgunner is now a single level trait (120%)
[mod] -- FS#---: EagleEye now affects melee accuracy too
[mod] -- FS#---: Inventory screen has now more info
[mod] -- FS#---: Most monsters wont happily walk into lava now
[mod] -- FS#---: Removed the places visited from the mortem
[mod] -- FS#---: Revisited Chained Court, Halls of Carnage and Hells Armory
[mod] -- FS#---: Vaults now have 2* chance of generating Unique items
[mod] -- FS#181: Acid/lava damage is halved at ITYTD difficulty
[mod] -- FS#181: Boots protection cut in half
[mod] -- FS#181: Increased Lava and Acid damage (a lot)
[mod] -- FS#181: Running halves acid/lava damage
[mod] -- FS#194: Basins of lava/acid won't generate very large
[mod] -- FS#200: Durability mod nerfed by half
[mod] -- FS#208: Armor shards work on boots also
[mod] -- FS#209: Stairs report messages when entered on
[mod] -- FS#215: Running is now delayed (value in ini) and can now be interrupted
[mod] -- FS#224: AoPc gains 1 level every 3 base levels
[mod] -- FS#237: Incremental terrain damage implemented
[mod] -- FS#243: armor levers now repair boots too
[fix] -- FS#---: Fixed a bug with ammo usage of weapons with higher than one shotcost
[fix] -- FS#---: Melee challenege Hook checks are made only for the player now
[fix] -- FS#---: Moved the killlist in player info higher to prevent overwriting
[fix] -- FS#---: Removed double explosion on barrels, increased their damage to 6d6 to compensate
[fix] -- FS#---: Running over water now possible, running over Acid not
[fix] -- FS#---: Typos fixed
[fix] -- FS#013: Nuke bug hopefully fixed (temporarily before player.dat upgrade)
[fix] -- FS#082: PowerUp soundbinds should work now
[fix] -- FS#197: Monsters no longer survive the nuke if you die before the explosion
[fix] -- FS#201: Minigun has now chaingun accuracy
[fix] -- FS#203: No more homing phase device carrying on AoI
[fix] -- FS#206: No more negative experience on AoPacifism
[fix] -- FS#207: Invulnerability resets tired/running state
[fix] -- FS#211: You can't apply accuracy mods to shotguns anymore
[fix] -- FS#212: Fixed wall boundary crash (hopefully)
[fix] -- FS#213: Uniques wont spawn with advanced traits anymore
[fix] -- FS#216: Cyberdemon wont spawn in collumns anymore
[fix] -- FS#218: Angel of Haste is playable again
[fix] -- FS#226: Fixed running the sound version with sound set to false
[fix] -- FS#227: If music for level is undefined a random track will be played (fixes Ao100)
[fix] -- FS#232: M and UC no longer spawn on ITYTD
[fix] -- FS#246: fixed arachnotron sounds
[fix] -- FS#248: CatEye now works with autoaiming

v.0.9.8.9
(r324)
[add] -- FS#060,FS#100,FS#101,FS#164 : Four new challenges!
[add] -- FS#119: Unique Items! 2 melee, 2 shotguns, 2 pistols, 2 rocket launchers,
  1 unique BFG, 1 unique plasma, 1 chaingun, 1 special item, 5 armors, 2 boots,
  and 3 completely new unique weapons!
[add] -- FS#119: enhanced character ("@") screen
[add] -- FS#---: Armor and Boots mods!
[add] -- FS#---: homing phase device added
[add] -- FS#---: Accuracy mods
[add] -- FS#---: added two new skill ranks over General
[add] -- FS#---: added missing monster descriptions
[add] -- FS#063: Megasphere (200% heal and armor repair to 100%)
[mod] -- FS#---: reworked Lua scripts
[mod] -- FS#---: changed experience values for monsters
[mod] -- FS#074: optional confirmation when trying to fire an empty weapon [DaEezT]
[mod] -- FS#091: optional pickup sound for swaping, and quickkeying weapons [Malek]
[mod] -- FS#---: TOTAL Lua rewrite - expect modding and even TC's soon!
[mod] -- FS#145: Removed bleeding
[mod] -- FS#068: Vision system rehaul
[mod] -- FS#---: Juggler now allows instant swap, and instant quickkey
[mod] -- FS#---: reduced triggerhappy bonus to +1
[mod] -- FS#---: reworked and tweaked ToHit modifier
[mod] -- FS#154: tweaked AoB - removed Berserk from LHP and increased knife damage
[mod] -- FS#---: Eagle Eye bonus reduced to +2 (it's much more valuable now)
[mod] -- FS#---: monsters have a higher toHit on HMP, UV and N!, and a lower on ITYTD
[mod] -- FS#163: bumping into a wall no longer takes time
[mod] -- FS#136: Level name moved to bottom of the screen to make place for armor desc
[mod] -- FS#141: two small medpacks at start moved to inventory (large on AoB)
[mod] -- FS#---: armor now has a slight move speed penalty (Green -5%, Blue -10%, Red -20%)
[mod] -- FS#---: reworked speed system
[fix] -- FS#169: Kills percentage in mortem now rounded down
[fix] -- FS#---: Overcharged plasma rifles and BFG now add SoB bonus (they didn't!)
[fix] -- FS#147: Overcharged BFG now has more damage
[fix] -- FS#155: medpacks in inv no longer spawn on AoI, AoMs and AoP
[fix] -- FS#---: correct items spawn in City of Skulls again
[fix] -- FS#---: affects now are properly saved and loaded
[fix] -- FS#153: fixed one monster suicide range check error
[fix] -- FS#144: Ressurection crashbug fixed
[fix] -- FS#131: Juggler working again
[fix] -- FS#143: Rezscumming not possible anymore
[fix] -- FS#137: plasma rifle and BFG ammo fix
[fix] -- FS#138: boss music wasn't read
[fix] -- FS#---: Plenty minor fixes
[fix] -- FS#133: Chainsaw do not jumps into hands
[fix] -- FS#134: Crash when entered The Wall
[fix] -- FS#139: Spawn rate fixed
[fix] -- FS#132: Weapon mods are working again
[fix] -- FS#135: Computer map no longer in Halls of Carnage
[fix] -- FS#---: Arch-vile raised monsters no longer give XP
[fix] -- FS#010: scores now wont dissapear
[fix] -- FS#019: chainsaw pickup bug fixed

v.0.9.8.8B
(22.XII.2007) r139
(19 bugfixes, 23 modifications, 5 additions)
[add] -- FS#2: New random generator for monster placement! Monsters may appear in packs!
[add] -- FS#3: New random generator for item placement! Item rarites changed and vault rewards better.
[add] -- Tactics now temporary -- Running is the default tactic
[add] -- MaxRun and MaxWait options added to the inifile
[add] -- Introducing ColorBlindMode
[mod] -- Green Armor on level 1 on non-AoB UV and N! games
[mod] -- SoG damage bonus reduced to +1 in fear of rebalancing
[mod] -- a single weapon mod can be applied to normal weapons
[mod] -- WhizKid increases modding of normal weapons by +1/level
[mod] -- Enemies no longer lineup in a horizontal line
[mod] -- 'f' when in melee executes a directional melee attack (also for barrels/doors)
[mod] -- level name color changes to blue if "relatively safe" appears.
[mod] -- easier diff levels and nightmare have now a boost to experience gained
[mod] -- character name color reflects health
[mod] -- color of the weapon on the status line changes to red if empty
[mod] -- Juggler changed - now it alows automatically using a prepared melee weapon in melee
[mod] -- Run in place (long wait) now possible
[mod] -- AoMr : you can swap weapons as long as there is a pistol in the prepared slot
[mod] -- reworked shotguns - combat now more precise, double short range and stronger
[mod] -- FS#85: reworked explosion damage
[mod] -- FS#86: rocket launchers should now be stronger
[mod] -- sounds and music now have separate ini-files
[mod] -- modified the way sound bindings work (more custom binding power!)
[mod] -- new music bindings (mp3 and midi in seperate files), also per special level
[mod] -- FS#49: rewrote the autotarget code
[mod] -- FS#8: better boots reduce knockback a little
[mod] -- FS#8: boots get damaged faster
[mod] -- FS#57: pain elementals don't leave a corpse, but spawn 3 lost souls at death
[fix] -- FS#62: Barons and Hell knights have separate sounds now (thx Malek)
[fix] -- maze levels don't generate closed rooms anymore
[fix] -- exp percent are now floored instead of rounded (no more 100%)
[fix] -- hopefully fixed one load game crash bug
[fix] -- FS#25: item wielding monsters wont wield weapons now
[fix] -- FS#22: Going downstairs, and quitting doesn't take time anymore
[fix] -- FS#17: Player WILL run over water now, and WON't run into teleporters
[fix] -- FS#12: You can no longer place a nuke on the stairs
[fix] -- FS#20: teleports will no longer be placed in corridors
[fix] -- BBCode screenshot default binding changed to F9
[fix] -- double and combat shotgun can have their own sounds now
[fix] -- Unloading of weapons now compatible with Backpack
[fix] -- fixed overmodding of weapons
[fix] -- you can no longer close a door on an item or being
[fix] -- SoB and SoG now give ranged damage bonuses (they didn't!!!)
[fix] -- reduced arenatype level difficulty
[fix] -- fixed several typos
[fix] -- fixed AoI medpack messages
[fix] -- fixed double player in arena levels
[fix] -- FS#109: Fixed crash with dual pistols
[fix] -- FS#105: Fixed crash with Phase Device on AoI
[fix] -- FS#104: Move after death no longer possible

v.0.9.8.7
(3.V.2007)
(20 bugfixes, 19 modifications, 17 additions)
[add] -- Weapon MODs for advanced weapons!
[add] -- added backpack! powerup!
[add] -- retalitation AI for hitting out of los monsters
[add] -- Highscore Upgrade: challenges, filtering, size 500
[add] -- Added experience ranks up to Cyberdemon!
[add] -- rare new arena level type added
[add] -- new maze level type added
[add] -- advanced trait : TriggerHappy!
[add] -- advanced trait : Whizkid (max mods on weapon +4)
[add] -- Mancubus added!
[add] -- ASCII screenshots added (F10)
[add] -- BBCode screenshots added (F11)
[add] -- Added two new screens to Show Player Data
[add] -- small screenshot in mortem
[add] -- message buffer ("P") and last messages in mortem.txt
[add] -- message coloring system (see doomrl.ini)
[add] -- optional archivising of all mortem.txt's in mortem dir (see doomrl.ini)
[mod] -- guaranteed knife on level 1 on the Berserk challenge
[mod] -- Computer Maps now light only blocked cells
[mod] -- played around with music bindings for special levels
[mod] -- Nightmare! respawn slower, but NOEXP
[mod] -- armor colored on status bar based on damage
[mod] -- quick key now swaps weapon if weapon in prepared slot
[mod] -- stairs now can't have items on them
[mod] -- stairs have a different dark color
[mod] -- hitting a monster outside los has to pass 50% test
[mod] -- Stonewall advanced trait merged into Badass
[mod] -- Juggler now alows instant weapon swap - Finesse 1 required
[mod] -- Dualgunner has two levels, second level giving 100%
[mod] -- changed the history system
[mod] -- trait order in mortem
[mod] -- return to menu
[mod] -- revisited rewards for special levels
[mod] -- Frontal option for quicker gameplay start
[mod] -- Unholy Cathedral and Mortuary no longer appear on ITYTD
[mod] -- option to drop an item from equipment if inventory full
[fix] -- Mortem crashbug fixed!
[fix] -- Fixed spawning in walls in rooms full of acid
[fix] -- Finish on diff and get to level work with challenges
[fix] -- Separate victory music
[fix] -- Mortem when sacrificing
[fix] -- teleports will no longer block passages
[fix] -- running on phobos rock now possible
[fix] -- Escape skips intro
[fix] -- non-full reloading fixed
[fix] -- large medpacks don't work in AoMasochism anymore
[fix] -- challenges no longer persistent after escape
[fix] -- StartTrait = 255 fixed
[fix] -- changed the color of the highlited highscore entry
[fix] -- proper sound assignments (by Jered Cain)
[fix] -- when trying to unequip item if inv full there is a message
[fix] -- Angel of Impatience medikit fix (no longer inv full message)
[fix] -- Health globes in AoB put you into aggresive tactics
[fix] -- ArchViles only ressurect corpses in their field-of-vision
[fix] -- fixed large medpack bug on AoB when on full health
[fix] -- fixed the Cyberdemon sacrifice bug

v.0.9.8.5
(27.XI.2006)
(16 bugfixes, 11 modifications, 18 additions)
[add] -- Progress tracking!
[add] -- Challenge Modes!
[add] -- Difficulty Levels!
[add] -- new monster - Pain Elemental
[add] -- new monster - Arch-Vile!
[add] -- options BlindMode and ClearMessages
[add] -- commands for BlindMode -- ExamineItem,ExamineNPC
[add] -- Music and Sound volume in INI-file
[add] -- LUA scripting support (internally)
[add] -- an improved Hell's Arena!
[add] -- two positive lever effects - Armor and MediTech Depot
[add] -- new ini-file options: StartTrait and StartDifficulty
[add] -- prepared weapon slot and weapon swap command!
[add] -- new trait : Juggler - reduces Prepared Weapon swap time
[add] -- implemented advanced traits (with prerequisites)
[add] -- five brand new exciting advanced traits :)
[add] -- message on clearing level
[add] -- two new but deadly special levels!
[mod] -- increased the number of levels to 25
[mod] -- remade trait choice menu
[mod] -- made cateye an advanced trait
[mod] -- ported all special levels to LUA
[mod] -- all special levels dependant on Difficulty
[mod] -- a few changes in a few special levels ;]
[mod] -- increased melee hit-chance
[mod] -- using items now possible from the inventory screen
[mod] -- enhanced Berserk mode visually
[mod] -- made Computer Map reveal all items permanently
[mod] -- level-up happens faster
[fix] -- fixed levers/items in walls and tele on stairs
[fix] -- fixed bled to death on Cyber kill bug
[fix] -- fixed overspawn bug
[fix] -- ported to Valkyrie 0.4
[fix] -- fixed lever-scumming
[fix] -- Skulls, Demons and Cacodemons no longer open doors
[fix] -- corrected chainsaw first autopickup
[fix] -- cursor viewing in some places
[fix] -- fixed special level multi-visits bug
[fix] -- saving on red stairs now possible
[fix] -- mouse cursor removed
[fix] -- fixed "rapid" weapons
[fix] -- fixed a bug with combat shotgun reload
[fix] -- you can no longer close a door on youself
[fix] -- fixed a bug with global dead marine count
[fix] -- numerous small bugfixes


v.0.9.8 (beta)
(9 bugfixes, 4 modifications, 8 additions)
(28.IV.2005)
[add] -- SOUND! Yeah, now hell is getting real ;-)
[add] -- MUSIC! Let the party begin!
[add] -- Possibility to bind MP3Files instead
[add] -- Prepared bindings for MP3's from www.sirgalahad.org/paul/doom/
[add] -- Saving on crash, finally! (greetings to R. Dan Henry)
[add] -- new level TYPE! (dedicated to Archibald ;-) ). 
[add] -- another deadly level TYPE!
[add] -- killrate in mortem
[mod] -- Boots get more damaged
[mod] -- Cyber is unaffected by knockback!
[mod] -- Cyber has increased vision (prepare phase-devices)
[mod] -- increased Invulnerability duration.
[fix] -- proper Keybindings support in target and look mode
[fix] -- no pumping message when combat shotgun empty
[fix] -- fixed a CreateRoundDir bug
[fix] -- fixed a blood boots crash bug
[fix] -- fixed a bug in the celleffect code (possible IsPlayer crash)
[fix] -- fixed a bug in the telefrag code (possible IsPlayer crash)
[fix] -- NoIntro and NoFlashing in ini file works as it should
[fix] -- IronMan also increases HP (not only HPMax)
[fix] -- Cyberdeamon => Cyberdemon

v.0.9.7 (beta)
(11 bugfixes, 19 modifications, 9 additions)
(24.II.2005)
[add] -- configuration file
[add] -- modification of keybindings in config file
[add] -- very simple run command ","
[add] -- Dodge System! Moving helps dodging slow missiles a lot!
[add] -- pump-action combat shotgun instead of assault shotgun!
[add] -- special reload "R" for some weapons
[add] -- added a new monster
[add] -- added new special level...
[add] -- new Level TYPE! More to come ;-)
[mod] -- unloading weapons from ground
[mod] -- ported the whole source to the new Valkyrie library
[mod] -- video handeled by voutput
[mod] -- input handeled by vinput
[mod] -- shotgun hit color depending on damage
[mod] -- changed the distance modifier for shotgun
[mod] -- changed (increased and equalized) shotgun damage
[mod] -- reduced the amount and radius of barrels
[mod] -- reduced the blast radius of explosions
[mod] -- decresed the rarity of advanced weapons
[mod] -- Hellrunner affects Dodge chance
[mod] -- Ironman trait now gives a whole 10 HP! That's 20% up!
[mod] -- Finesse now doesn't reduce damage!
[mod] -- capped Finesse and CatEye to level 2 (they are powerful now)
[mod] -- increaseed Brute benefit from +2 to +4 (thats +12 on level 3!)
[mod] -- increased EagleEye benefit to +3 (it was +1 before!!)
[mod] -- Son of a gun = pistol damage +2/lv! Imagine:11avg.dmg, twice as fast!
[mod] -- a little manual update (esp. extended Keybindings section)
[mod] -- moved the level number so full weapon info is visible
[fix] -- fixed a quit bug
[fix] -- fixed a bug in showing the look description
[fix] -- fixed a bug that prevented wall destruction
[fix] -- now you can define weapon quickkeys yourself. No more quick key code :-D
[fix] -- fixed many portability bugs
[fix] -- fixed the forward knockback bug ;D
[fix] -- fixed that damn levgen bug -- no more impassable/corrupt levels
[fix] -- fixed a lot crash bugs :-/
[fix] -- fixed some typos
[fix] -- Ironman trait didn't work at all! Fixed ;-)
[fix] -- CatEye now works!


v.0.9.6 (beta)
(16.I.2005)
(14 bugfixes, 7 modifications, 11 additions)
[add] -- added two monsters (from DoomII ;-) )
[add] -- barrels can be pushed ;-)
[add] -- added knockback! Shotgun keeps their distance ;-)
[add] -- corpses ;-)
[add] -- added a few missing ASCII images
[add] -- armor shards to fix up your armor ;-)
[add] -- monsters may be armoured (Cyberdemon has 4!)
[add] -- non-standard weapons - watch for yellow '}'
[add] -- assault shotgun to be found :D
[add] -- added weapon unload button
[add] -- secret level and ultimate ending - realy hard to find ;-)
[mod] -- upgraded inventory sorting
[mod] -- various reload times and various firing times for various weapons
[mod] -- percentage experience indicator
[mod] -- hp over 100% decays over time
[mod] -- LostSouls and Cacodemons no longer are affected by Lava/Acid
[mod] -- Barons and HellKnights are no longer affected by Acid
[mod] -- some item rarity tweaks
[fix] -- maybe fixed the barrel explosion bug
[fix] -- wait key (.) implemented
[fix] -- fixed health increases from globes
[fix] -- spelling mistakes
[fix] -- updated the keybindings list
[fix] -- fixed wound indication for > 255%
[fix] -- hopefully fixed the bleeded to death bug
[fix] -- fixed the bug of unexploding rockets
[fix] -- minor bug: Ironman didn't give HP at start
[fix] -- minor bug: name didn't show up after start
[fix] -- ROTFL - noticed that the double shotgun fired just one shot! fixed :D
[fix] -- fixed item Rarity code
[fix] -- fixed a access violation bug (hope it's THE one...)
[fix] -- added a confirmation message before entering cheat mode

v.0.9.5 (beta)
(1.I.2005)
(2 bugfixes, 1 modifications, 9 additions)
[add] -- added a batchfile that fixes screen size and codepage problems
[add] -- added a first run screen
[add] -- bloodtracks ;-)
[add] -- finally added levers! 'u'se them to activate :D
[add] -- added another CRAZY feature - only for Doom geeks ;)
[add] -- added tactics -- use [TAB] to switch tactic
[add] -- added a new CRAZY item ;)
[add] -- added the Doom Virtual Machine (ROTFL ;)
[add] -- added traits!
[add] -- new special level...
[add] -- added quit messages.
[mod] -- increased reload time
[fix] -- fixed a bug with wrong death reason message
[fix] -- fixed a bug that prevented game-load
[fix] -- fixed bug that crashed the game when pressing 1 when axe in hands


v.0.9.0 (beta)
(6.VIII.2003)
(5 bugfixes, 4 modifications, 12 additions)
[add] -- possibility of external level
[add] -- added images od cyberdemon and player
[add] -- added levelnames and player default names
[add] -- intro added
[add] -- room memory (invisible...but see below :)
[add] -- [TAB] during targeting switches targets
[add] -- vaults added
[add] -- pool rooms added
[add] -- teleports added
[add] -- off-vision death message
[add] -- BFG 9000 is to be found :) At last some true cleaning...
[add] -- added ability to use fixed levels. Added first level
[mod] -- you hear explosions that you don't see
[mod] -- moved all help and data files into a single file -- doomrl.wad ;)
[mod] -- extended drop (allows you to automaticaly drop items to near squares)
[mod] -- tweaked rarities a bit
[fix] -- no more stupid Lava/Acid damage to flying/hovering creatures ;)
[fix] -- monsters no longer gain experience after death
[fix] -- a critical bug in the apply_damage procedure fixed
[fix] -- using medpacks while full health doesnt reduce HP anymore
[fix] -- fixed a serious memory leak
And a few others I can't remember now...

v.0.8.3 (beta)
(15.XI.2002)
(6 bugfixes, 8 modifications, 2 additions)
[add] -- open/close door doesn't ask for direction if one door or none present
[add] -- added message when armor protection worsens
[mod] -- targeting remembers targeted barrels
[mod] -- levels harder to achieve
[mod] -- explosion damage no longer goes through walls
[mod] -- Breserk Packs better and rarer (they heal to 100% and reduce wounds)
[mod] -- pistols have now only a 6 bullet magazine :) reload more often :)
[mod] -- trying to fire an empty weapon no longer takes a turn
[mod] -- just viewing the inventory or equipment doesn't take a turn
[mod] -- a few other actions don't take a turn
[fix] -- finaly killed the 0 ammo bug!
[fix] -- status clear after dshotgun fixed
[fix] -- more accurate damage indicator by weapons (double -- x2)
[fix] -- Invunerability no longer reduces your health to 100%
[fix] -- proper message when no more place for ammo
[fix] -- no more off-LOS attacks

v.0.8.2 (beta)
(12.XI.2002)
(10 bugfixes, 6 modifications, 4 additions)
[add] -- wear/wield can be now done from the inventory screen
[add] -- double shotgun quickkey is 3 :)
[add] -- small Health Globe and large Health Globe -- instant healing
[add] -- post-mortem file viewed after death
[mod] -- additional info on the title screen
[mod] -- rest command now obsolete
[mod] -- no more natural healing :)
[mod] -- made bleeding more deadly
[mod] -- small med-pack heals bleeding and is toned down (HPMax/4)+2
[mod] -- thrown out the credits -- they were useless anyway
[fix] -- Escape doesn't exit anymore -- use X instead
[fix] -- messages for quickkeys
[fix] -- fixed name entry bug
[fix] -- explosions no more create locked doors :)
[fix] -- you can use space instead of enter on most of the screens
[fix] -- proper death message when killed by bleeding
[fix] -- no more multiple 'you die!' messages :)
[fix] -- message field cleared every level
[fix] -- fixed colors of Invunerability
[fix] -- character dies at 0 hp

v.0.8.1 (beta)
(10.XI.2002)
(5 bugfixes, 3 modifications, 2 additions)
[add] -- added remembering of last target
[add] -- player color reflects worn armor
[mod] -- changed the breserk pack to be twice as long
[mod] -- renamed help files to *.hlp
[mod] -- space browses [more] text
[fix] -- removed beta-test numbers from melee routines
[fix] -- removed "gold pieces" form credit pickup code
[fix] -- corected some mistakes in the manual
[fix] -- added info on armors to manual
[fix] -- bugfix on Shotgun code

v.0.8 (beta)
(8.XI.2002)
-- first beta-test release
